Come along, run away! (running game)
Form of organisation: Entire group
Materials:one hoop per child
Description of the game:
Each player gets a hoop. The players are distributed over the pitch and stand inside their hoop. Now, a runner and a catcher is determined, who have to hand their hoops over to the team leader. Now the catcher is trying to touch the runner, "ticking". The runner has the option to jump in one of the hoops, resulting in the player previously standing in the hoop becoming the catcher and the previous catcher will become the runner. If the catcher manages to catch the runner before he was able to escape into a hoop, the catcher also becomes the runner and the runner becomes the catcher.