Zipp - Zapp

Form of organisation: entire group

Materials: none

Description of the game:

 

Everyone sits in a circle of chairs. One person is in the middle. This student points to a teammate calls Zipp or Zapp. Upon Zipp, the name of the left player must be called; upon Zapp the name of the right player must be called (can also be changed at times). If the called player has not stated the name within 3-4 seconds, he must assume the role in the entre. If the player in the centre calls Zipp-Zapp, all students must assume a different place. Players who are unable to find an new place, must assume the role in the entre.